{"created":"2023-05-15T12:25:42.636018+00:00","id":1021,"links":{},"metadata":{"_buckets":{"deposit":"4a82a061-0e41-4299-a1c8-22c9f92ba0f8"},"_deposit":{"created_by":4,"id":"1021","owners":[4],"pid":{"revision_id":0,"type":"depid","value":"1021"},"status":"published"},"_oai":{"id":"oai:kait.repo.nii.ac.jp:00001021","sets":["2:16:42:122"]},"author_link":[],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2008-03-20","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"20","bibliographicPageStart":"15","bibliographicVolumeNumber":"32","bibliographic_titles":[{"bibliographic_title":"神奈川工科大学研究報告.B,理工学編"}]}]},"item_10002_description_19":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"In order to animate cloths in 3DCG (cloth simulation methods about 3DCG animation), a cloth is modeled by a 2-dimensional surface in 3-dimensional Euclideanspace, and the motion is simulated based on the Newton's dynamics equation of the surface. In this paper, the dimension of the surface will be generalized. The authors derived the Newtonian dynamics equation of m-dimensional surface(manifold) in n-dimensional Euclidean space. In many cloth simulation methods about 3DCG animation, surfaces are modeled by finite material particles. The authors proposed a method to derive the Newtonian dynamics equation of the continuum surface model based on the variational principles.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.34411/00001014","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"神奈川工科大学"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10074179","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"09161902","subitem_source_identifier_type":"PISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"服部, 元史","creatorNameLang":"ja"}]},{"creatorNames":[{"creatorName":"朝倉, 涼","creatorNameLang":"ja"}]},{"creatorNames":[{"creatorName":"Hattori, Motofumi","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"Asakura, Ryo","creatorNameLang":"en"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2012-02-18"}],"displaytype":"detail","filename":"kkb-032-004.pdf","filesize":[{"value":"3.9 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"kkb-032-004.pdf","objectType":"fulltext","url":"https://kait.repo.nii.ac.jp/record/1021/files/kkb-032-004.pdf"},"version_id":"c6d14199-f3e8-45f7-8fb1-cdb29db6b547"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"Cloth simulation","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Variational principle","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Evolution equation","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Distributed parameter system","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Computer Art","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"3DCGアニメーションにおけるクロスシミュレーション アルゴリズムの数理的な厳密化","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3DCGアニメーションにおけるクロスシミュレーション アルゴリズムの数理的な厳密化","subitem_title_language":"ja"},{"subitem_title":"Mathematically Rigorous Formulation of Cloth Simulation Algorithm in 3DCG Animation","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"4","path":["122"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2020-11-24"},"publish_date":"2020-11-24","publish_status":"0","recid":"1021","relation_version_is_last":true,"title":["3DCGアニメーションにおけるクロスシミュレーション アルゴリズムの数理的な厳密化"],"weko_creator_id":"4","weko_shared_id":-1},"updated":"2023-08-04T09:16:13.121617+00:00"}