{"created":"2023-05-15T12:25:40.149023+00:00","id":979,"links":{},"metadata":{"_buckets":{"deposit":"ee088e73-daa9-4f23-9ec5-c16ac2a1c4e1"},"_deposit":{"created_by":4,"id":"979","owners":[4],"pid":{"revision_id":0,"type":"depid","value":"979"},"status":"published"},"_oai":{"id":"oai:kait.repo.nii.ac.jp:00000979","sets":["2:16:41:119"]},"author_link":[],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2005-03-20","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"68","bibliographicPageStart":"63","bibliographicVolumeNumber":"29","bibliographic_titles":[{"bibliographic_title":"神奈川工科大学研究報告.B,理工学編"}]}]},"item_10002_description_19":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"In this paper, we propose a simulation method of a ball throwing in baseball. It is considered that a ball is thrown with arbitrary initial velocity and angular velocity. The velocity and angular velocity are dumped by air viscosity. The lifting power of a ball is expressed by the vector product between its velocity and angular velocity. A simulation program is constructed by C++ compiler. Several simulation results are presented. The proposed method is applied to a ball throwing game.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.34411/00000972","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"神奈川工科大学"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10074179","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"09161902","subitem_source_identifier_type":"PISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"立花, 康夫","creatorNameLang":"ja"}]},{"creatorNames":[{"creatorName":"河合, 敏勝","creatorNameLang":"ja"}]},{"creatorNames":[{"creatorName":"Tachibana, Yasuo","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"Kawai, Toshikatsu","creatorNameLang":"en"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2010-02-03"}],"displaytype":"detail","filename":"kkb-029-011.pdf","filesize":[{"value":"2.6 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"kkb-029-011.pdf","objectType":"fulltext","url":"https://kait.repo.nii.ac.jp/record/979/files/kkb-029-011.pdf"},"version_id":"8a20aadf-72db-4850-aa5d-eafa520ca463"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ゲームでのボール投げシミュレーション","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームでのボール投げシミュレーション","subitem_title_language":"ja"},{"subitem_title":"Ball Throw Simulation in Game","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"4","path":["119"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2020-11-24"},"publish_date":"2020-11-24","publish_status":"0","recid":"979","relation_version_is_last":true,"title":["ゲームでのボール投げシミュレーション"],"weko_creator_id":"4","weko_shared_id":-1},"updated":"2023-08-04T09:12:06.538461+00:00"}